![]() ![]() ![]() The development team drew up a long list featuring all the tracks that have appeared in the Final Fantasy series, before having staff sit down to go through the process of trimming that list down while taking into account a wide variety of opinions we could. Masanobu Suzui: First of all, we began with the fundamental concept of creating a title that would function as the culmination of the Theatrhythm series, and to that end, we wanted to include as many tracks as possible. How do you make sure that everyone’s favorite tracks are getting represented in Theatrhythm Final Bar Line? The expertise acquired from working on Kingdom Hearts: Melody of Memory has allowed us to make Theatrhythm Final Bar Line a fully satisfying game that will keep players coming back for more! Some Final Fantasy titles have way more music than others, such as FFXIV. Ichiro Hazama: Kingdom Hearts: Melody of Memory taught us the importance of providing a range of difficulty levels so that everyone from beginners to advanced players can fully enjoy the tracks, as well as the value of creating different modes to ensure that players remain engaged for a long time. Follow there any lessons you learned from Kingdom Hearts Melody of Memories that you wanted to bring forward into Theatrhythm Final Bar Line? ![]()
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